Games

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Infinite Oddities

(Mobile friendly on some devices)

A strange exploration simulator where you can talk to endless randomly generated aliens. New aliens and planets are infinitely generated as you go farther out. Say the right things to them to befriend or make enemies with them. There is no goal, only exploring all the possibilities. I did the art and some of the music, including the main space ambience.

DIALUP

(Mobile friendly)

An atmospheric anomaly hunting game where you must tune a radio to find out of place signals. You are tasked with marking signals that do not meet the descriptions in your handbook. Do not accidentally mark a signal that fits a description from the handbook. I did the art and sound design.

Games that I helped make. So far these have all been made for game jams and are also available on my itch.io page.

Click on a game to visit the game’s page

Lucid Paranoia

(Not mobile friendly)

A surreal rougelike inspired stealth game that takes place in a dream. Collect items to reach the goal. Do not let anyone see you. When you wake up, get upgrades to help you on the next level. I did the art, music, and sound design. 

Music

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Tap on cover art to play/download tracks

Glass City (2026)

Music that I’ve made. The music here can usually be found on streaming platforms.

Click cover images to play/download tracks.

Instrumental Electronica/Ambient, inspired by artists like Floex and C418

This is my first released album, and to me it represents the beauty found in the typically mundane of our world that we tend to overlook. In a world where it feels like everything is going downhill, there will always be simple things in life to appreciate. Despite that, it is purely instrumental, so each person’s own imagery or meaning will be different.

The album was made over 3 years and I experienced a lot of creative burnout while making it, but I think it was worth it.

Artwork

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Art that I’ve made. Some were made in my downtime, and some of these were for games that were never finished.

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